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0 - 0 |
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Loznica F.C. |
(FT)' |
Smederevo forest |
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Match ID : 30879187 |
Date : 08/02/2025 (11:00 UTC) |
Venue : Loznica F.C. Stadium |
Weather Forecast : Breezy |
Attendance : 7000 |
Competition : League(B-2) |
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But Maksim Radičević sent it far too high ... He hung his head in shame for missing what was such an easy chance. |
9' |
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Arsen Profaca tried to lift the corner into the area but it was too high for anyone to reach it. |
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However, the ball drifted harmlessly wide by Branko Krčmarević ... It was a wasted opportunity. |
23' |
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Zvonko Inić took the corner kick but it was too high for anyone to reach it. |
44' |
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Ognjen Žunković made an attempt to feed the ball forward to a team-mate but his possession was lost through a tackle by Sibin Čolda. |
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----------------------------------------------------------------------------------------------------------------------------------------------------------- The teams went in for their half-time break which and we are all square. .Loznica F.C. had 45% possession in the match, while Smederevo forest had 55%. ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
52' |
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Poor corner kick delivered by Lovrenco Gobac that went straight to the opposition. |
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The ball went clean over the bar ... He held his head in his hands. |
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But it went over the bar ... It was an unbelievable miss. |
Statistics |
Loznica F.C. |
Smederevo forest |
Shots |
1 |
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3 |
Shots on target |
0 |
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0 |
Long shots |
1 |
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2 |
Possession |
52% |
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48% |
Corners |
5 |
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1 |
Offside |
0 |
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0 |
Goals |
Loznica F.C. |
Smederevo forest |
from Heading (include goals from corner) |
0 |
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0 |
from Long shots |
0 |
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0 |
from Free Kicks |
0 |
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0 |
from Corners |
0 |
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0 |
from Penalty |
0 |
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0 |
Loznica F.C. |
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Smederevo forest |
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Average Ability of players (AAoP) (Player Ability x ENV) |
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Philosophy |
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Creative Freedom |
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Nothing |
Closing Down |
Nothing |
Nothing |
Marking |
Nothing |
Nothing |
Roaming |
Nothing |
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Average performance of players (AAoP+Efficiency tactics) |
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