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1 - 0 |
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Kru?evac F.C. |
(FT)' |
Zrenjanin forest |
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Match ID : 31089899 |
Date : 05/02/2025 (11:00 UTC) |
Venue : Kru?evac F.C. Stadium |
Weather Forecast : Breezy |
Attendance : 7000 |
Competition : League(D-4) |
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Čedomir Točević was close, but the ball went just over the top of the bar ... That should have been a goal. |
15' |
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Miladin Vujaklija tried his luck from the freekick. The shot was blocked by the wall. |
26' |
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Dragan Čakarević had a crack at goal from the freekick. The wall blocked the shot. |
39' |
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Dragomir Bogić tried to lift the corner into the area but it was too high for anyone to reach it. |
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----------------------------------------------------------------------------------------------------------------------------------------------------------- The teams went in for their half-time break which and we are all square. .Kru?evac F.C. maintained 47% of possession and 53% for Zrenjanin forest. ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
54' |
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Dragomir Bogić tried to hit the ball forward to a team-mate but he overhit the pass as he was under pressure from Rajko Lilić. |
69' |
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Poor corner kick by Boris Vasiljević. He sent the corner straight to the opposition. |
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Zlatko Timotijević was close, but the ball went just over the top of the bar ... He will have kicked himself for missing that chance. |
Statistics |
Kru?evac F.C. |
Zrenjanin forest |
Shots |
4 |
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4 |
Shots on target |
2 |
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0 |
Long shots |
2 |
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1 |
Possession |
52% |
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48% |
Corners |
4 |
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3 |
Offside |
0 |
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0 |
Goals |
Kru?evac F.C. |
Zrenjanin forest |
from Heading (include goals from corner) |
1 |
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0 |
from Long shots |
0 |
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0 |
from Free Kicks |
0 |
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0 |
from Corners |
1 |
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0 |
from Penalty |
0 |
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0 |
Kru?evac F.C. |
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Zrenjanin forest |
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Average Ability of players (AAoP) (Player Ability x ENV) |
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Philosophy |
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Creative Freedom |
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Nothing |
Closing Down |
Nothing |
Nothing |
Marking |
Nothing |
Nothing |
Roaming |
Nothing |
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Average performance of players (AAoP+Efficiency tactics) |
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