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2 - 0 |
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GTA Team |
(FT)' |
milano fc |
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Match ID : 33116010 |
Date : 12/01/2026 (05:00 UTC) |
Venue : GTA Team Stadium |
Weather Forecast : Drizzle |
Attendance : 27763 |
Competition : Friendly Match |
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| 17' |
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Iwan Ernalia sent the corner kick straight to the opposition. |
| 25' |
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Arturo Merlo tried to make a long pass to a team-mate but he got too much purchase on it as he was under pressure from Jimi Peck . |
| 35' |
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Rudolf Cvikl held up the ball, evading the challenge of Jimi Peck and hit it hard with the outside of his foot from 30 yards. |
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But the ball went flying over the bar ... He was disappointed with that glaring miss. |
| 43' |
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Iwan Ernalia's corner was cut out easily by the opposition. |
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----------------------------------------------------------------------------------------------------------------------------------------------------------- The teams went in for their half-time break which and we are all square. .GTA Team maintained 59% of possession and 41% for milano fc. ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 63' |
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Iwan Ernalia ran up to try an out-swinging ball from the corner. |
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But Iwan Ernalia sent it far too high ... It was a wasted opportunity. |
| 71' |
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Jimi Peck played the ball long looking for a team-mate but it was a poor ball as he was under pressure from Budiman Adiganda. |
| 75' |
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Issa Daman had little in the way of options and elected to try a long-range chip but Jimi Peck managed to block the shot. |
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Unfortunately it was just over the bar ... He should never have missed that one. |
| Statistics |
GTA Team |
milano fc |
| Shots |
11 |
|
4 |
| Shots on target |
7 |
|
3 |
| Long shots |
7 |
|
2 |
| Possession |
55% |
|
45% |
| Corners |
5 |
|
3 |
| Offside |
1 |
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0 |
from Heading (include goals from corner) |
1 |
|
0 |
| from Long shots |
0 |
|
0 |
| from Free Kicks |
0 |
|
0 |
| from Corners |
1 |
|
0 |
| from Penalty |
0 |
|
0 |
| GTA Team |
|
milano fc |
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Average Ability of players (AAoP) (Player Ability x ENV) |
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Philosophy |
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Nothing |
Creative Freedom |
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Closing Down |
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Marking |
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Nothing |
Roaming |
Nothing |
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Average performance of players (AAoP+Efficiency tactics) |
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