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0 - 0 |
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Sint-Truiden city |
(FT)' |
Gent_City |
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Match ID : 33131194 |
Date : 04/03/2026 (21:00 UTC) |
Venue : Sint-Truiden city Stadium |
Weather Forecast : Breezy |
Attendance : 7000 |
Competition : League(B-3) |
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However, the ball drifted wide of the goal by Ottokar Antonise ... It was a dismal effort, he never should have missed. |
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But Lorenz Bernard couldn't direct it goalwards ... He hung his head in shame for missing what was such an easy chance. |
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Gerfried Behrend's shot looked destined for the net, but it went just over ... That should have been a goal. |
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The ball went high into the stand behind the goal ... He hung his head in shame for missing what was such an easy chance. |
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----------------------------------------------------------------------------------------------------------------------------------------------------------- The referee blew for the end of the half which and we are all square. .Sint-Truiden city had 49% possession in the match, while Gent_City had 51%. ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 55' |
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Firoz Hashmi's corner was cut out easily by the opposition. |
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But Radoje Marušić put it high and wide ... It was a dismal effort, he never should have missed. |
| 75' |
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Ottokar Antonise swung the corner kick into the box. The goalkeeper punched the ball clear. |
| 76' |
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Radoje Marušić lifted the corner kick into the area but it was cleared by the opposition. |
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But it went just over the bar ... He should have done a lot better with that chance. |
| Statistics |
Sint-Truiden city |
Gent_City |
| Shots |
5 |
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4 |
| Shots on target |
2 |
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1 |
| Long shots |
5 |
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2 |
| Possession |
47% |
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53% |
| Corners |
3 |
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4 |
| Offside |
0 |
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0 |
| Goals |
Sint-Truiden city |
Gent_City |
from Heading (include goals from corner) |
0 |
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0 |
| from Long shots |
0 |
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0 |
| from Free Kicks |
0 |
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0 |
| from Corners |
0 |
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0 |
| from Penalty |
0 |
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0 |
| Sint-Truiden city |
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Gent_City |
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Average Ability of players (AAoP) (Player Ability x ENV) |
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Nothing |
Philosophy |
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Creative Freedom |
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Nothing |
Closing Down |
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Nothing |
Marking |
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Nothing |
Roaming |
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Average performance of players (AAoP+Efficiency tactics) |
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